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  • Home Page

    What if we advanced the standard D&D setting 3000 years? You can see it now in... [[File:650628 | class=media-item-align-center | 500px | Hyperion_Voyages_Logo__Oblong_Solid_.png]] p={font-size:18px; font-weight: bold; font-style: italic;}. To …

  • Main Page

    Welcome to the campaign wiki! h2(#ThisCampaign). This Campaign These pages refer to details specific to this campaign (separate from the campaign setting itself). [[This Campaign | Click here to learn more...]] h2(#CampaignSetting). Campaign …

  • Adventuring Variants

    ( [[Game Feel | ⇪ Game Feel]] ) The core of how the game feel differs in this setting lies in these variants. These variants affect every creature and character regardless of how that creature is built. h2(#ActionPoints). Action Points *In a …

  • Character Building Variants

    ( [[Game Feel | ⇪ Game Feel]] ) Some characters in this universe are built differently from other campaigns. h2(#AssistedAbilityScoreRolls). Assisted Ability Score Rolls It's recommended that you don't do point-buy. Instead, use the following …

  • Magic Variants

    ( [[Game Feel | ⇪ Game Feel]] ) h2(#EnergyRecoveryOverview). Energy Recovery Overview This section is a summary of how quickly non-mundane energy is recovered. [[Energy Recovery Overview | Click here to learn more...]] h2(#Daily-UseRecharging …

  • Game Feel

    ( [[Campaign Setting | ⇪ Campaign Setting]] ) Hyperion Voyages uses a number of variant systems (some of which are heavily inspired by other sources) that are pervasive to this campaign setting and should not be removed. Exceptions and clarifications …

  • Campaign Setting

    ( [[Main Page | ⇪ Wiki Main Page ]] ) p={font-size:18px; font-weight: bold; font-style: italic;}. To boldly botch where no one has rolled before! h2(#Introduction). Introduction Where did all of this come from, and what is this campaign setting's …

  • Skills, Feats, and Flaws

    ( [[Campaign Setting | ⇪ Campaign Setting]] ) New character options are available. h2. Skills |_. Skill |_. Purpose | | *Concentration* | Aim as a move or swift action | | *Knowledge: Hypertechnology* | Know how to use hypertechnology in an …

  • Magic

    ( [[Campaign Setting | ⇪ Campaign Setting]] ) h2(#SpellPoints). Spell Points *In a nutshell:* Videogame-like MP The spell point system presented here allows casters to more freely pick and choose which spells they cast each day. While normally …

  • Psionics

    ( [[Campaign Setting | ⇪ Campaign Setting]] ) h2. Dual-Discipline Powers Dual-discipline powers, featured in this book for the first time, have effects that encompass two distinct disciplines. In all cases, treat these powers as if they belonged to …

  • Technology

    ( [[Campaign Setting | ⇪ Campaign Setting]] ) (This page is currently a Work-In-Progress) h2(#Items). Items A number of technological marvels have been invented in the 3000 years since the typical D&D setting. h3(#ItemFamiliars). Item …

  • Appendices

    ( [[Campaign Setting | ⇪ Campaign Setting]] ) This is accessory information to make it easier to run the game. h2. The Character Sheet "Here's the link to the character sheet.":https://drive.google.com/file/d/0B4jdoKCdOXqNbmFpSEpqVUR2SFk/view?usp …

  • This Campaign

    ( [[Main Page | ⇪ Wiki Main Page ]] ) h2(#CampaignTools). Campaign Tools * "Cheat Sheet PDF":https://drive.google.com/file/d/0Bw8unKEI_o0qQi1ULXZVSU8zdUk/view?usp=sharing * "Maginomicon's House Rules":https://drive.google.com/open?id=1BRJtiZwGf- …

  • Classes

    ( [[Campaign Setting | ⇪ Campaign Setting]] ) This chapter describes classes and class variants that are unique to the Hyperion Voyages campaign setting, although they don’t have to be used in just this setting. For example, the psithief is a new class …

  • Races

    ( [[Campaign Setting | ⇪ Campaign Setting]] ) This chapter describes races and race variants that are unique to the Hyperion Voyages campaign setting, although they don’t have to be used in just this setting. h2(#RacesOfHyperionSpace). Races of …

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