Clarifications on Consumables and Containers

( ⇪ House Rules )

GM’s Note: The “Gun Holsters and Harnesses” section below is marked in red because it’s specific to this setting.

Regarding Consumables

A vial of anything weighs 3 oz. (2 oz. for the vial, 1 oz. for the liquid) and a flask of anything weighs 2 lbs. 8 oz. (1 lb. 8 oz. for the flask, 1 lb. for the liquid).

The cost of the liquid subsumes the cost of the container so long as the liquid’s cost is more than the container. Assuming you don’t destroy the container when you use the contents, you can keep the container (recouping some of the cost of purchasing the item).

Regarding Containers

Attempting to put more in a container than its maximum capacity causes the container to break when picked up. Containers are measured in weight instead of volume for simplicity.

(Homebrew)

Table: Common Containers
Container Holds Dimensions
Backpack 75 lbs. 16”W X 18”H X 12”T
Belt pouch, large 3 lbs 10”W X 5”H X 8”T
Belt pouch, small 2 lbs 6”W X 4”H X 6”T
Sack, huge 50 lbs. 40”dia. X 60”T
Sack, large 30 lbs. 24”dia. X 36”T
Sack, small 10 lbs. 8” dia. X 12”T
Small chest * 40H lbs. 2’ X 2’ x 2’ CUBE
Large chest * 60H lbs. 3’ x 3’ x 3’ CUBE
Saddlebags (Each side) 25 lbs. 1’x 16” x 8”

* All chests can be locked. Assume chests are made of material 1-inch thick. Multiply the H number by the hardness of the material. Chests can’t be constructed with anything with less than 5 hardness, but the chest may weaken with age. A typical chest is cube-shaped but may have a different shape depending on the contents. For example, a small chest may be half a foot shallower and thinner but be over 3-1/2 feet long.

Weapon Containers

You must have or purchase an appropriate container for your weapon in order to get the ability to draw the weapon without provoking an attack of opportunity, or to draw it as part of a move action (only available if your BAB is +1 or higher).

Melee Weapon Sheaths

Melee weapon sheaths are specific to the weapon’s size category, whether it’s meant to be a light, one-handed, or two-handed weapon for that category, and its general shape. Thus, a “medium-sized one-handed blade sheath” will work for a medium-sized scimitar or a medium-sized longsword, but not a medium-sized battleaxe or a medium-sized kukri. Melee weapon sheaths can also fit any weapon of a different size with a similar shape, but it has to be on the same row as seen on the table on page 56 of the D&D FAQ for June 2008 (Main35FAQv06302008.pdf) except that…

  • the rows represent the sheath’s intended size and kind,
  • the columns represent the size of the different-sized weapon, and
  • the cell contents represent the allowed weapon kind of that different size (ignore the penalty number).

Thus, a “medium-sized one-handed blade sheath” will also work for a small-sized 2-handed blade and a large-sized light blade. Sheaths cost 1 gp and weigh 2 lbs. for a medium-sized one-handed weapon, with the cost and weight doubled for each size category above medium or for a two-handed weapon of the same size, and halved for each size category below medium or for a light weapon of the same size. Two-handed bladed weapons can be sheathed with a specialized back-sheath.

Bow/Polearm Harnesses

Harnesses for bows and polearms (a nail-catch and belt) act identically to melee weapon sheaths, except they only care about the weapon’s size category and can’t fit any bow or polearm sized larger than their intended size or smaller than one category below their intended size. They cost 2 gp and weigh 2 lbs. for a medium-sized weapon, with the cost and weight doubled for each size category above medium and halved for each size category below medium.

Crossbow Clips and Bolt Cases

Crossbows and similar ranged weapons normally have a solid ring on them which can be clipped onto lanyard (worn over your shoulder, crossing to the other underarm) or belt clip. This lanyard or belt clip prevents the weapon from being dropped to the ground when let go, and thus is a swift action to retrieve when hanging (or can be part of a move action if you have a BAB of +1 or higher). It costs 1 gp and weighs 8oz for a medium-sized weapon, with the cost and weight doubled for each size category above medium and halved for each size category below medium. This clip is too bulky to be used on smaller-sized weapons and too flimsy to be used on larger-sized weapons.

A crossbow bolt case has a strap which allows it to be worn like a quiver. Crossbow bolt cases are not suitable for arrows, just like quivers are not suitable for crossbow bolts and neither are suitable for sling bullets and vice versa. Repeating crossbow bolt cases are latched onto the repeating crossbow itself, but still have a strap.

Gun Holsters and Harnesses

Gun holsters are specific to the spell/power level, but otherwise act much like a melee weapon sheath.

  • Spell/Power Level 0~3rd: “Pistol Holster” (1 gp, 2 lbs.)
  • Spell/Power Level 4th~6th: “Rifle Holster” (5 gp, 5 lbs.)
  • Power Level 7th~9th: “Gun Harness” (8 gp, 8 lbs.)

Guns of spell/power level 0~3rd can alternatively be attached to a lanyard or belt clip identical to that used for a crossbow. Drawing a gun of higher than 6th power level from its gun harness does not follow the normal rules for drawing a weapon, and is a move action that provokes an attack of opportunity. A gun from a harness remains attached to its harness by straps even when drawn. Putting on or taking off the harness takes the same amount of time as for putting on or taking off armor, and the same amount of time must be spent to attach the gun to the harness. If you drop or are are disarmed of such a gun while it’s attached to a harness, you must make a Balance check or be knocked prone (DC 15 + power level). Regardless of success, retrieving the gun is then a swift action.

Clarifications on Consumables and Containers

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