This chapter describes classes and class variants that are unique to the Hyperion Voyages campaign setting, although they don’t have to be used in just this setting. For example, the psithief is a new class which is essentially a straight conversion of the spellthief to psionics. There are also improved classes that are given more abilities for fluff or balancing. It’s highly recommended that you enforce these class improvements in a Hyperion Voyages campaign.
Here’s a document with every available base class in the game, along with short descriptions and links to resources for each class.
|Psithief||A psionic counterpart to the spellthief.|
|Psychic Adept||This psionic NPC class is a dabbler like the magewright and adept.|
|Witch||An arcane philosopher counterpart to the druid, with a unique familiar companion.|
|Improved Bard||The bard becomes more about expending bardic music to cast.|
|Improved Battle Dancer and Improved Monk||These classes become competent melee debuffers.|
|Improved Divine Mind||Inspired by the Diablo 2 paladin, this class gains a number of aura improvements.|
|Improved Factotum||This powerful mundane class gains psionic abilities and clarifications.|
|Improved Mystic||This non-theist cleric class gains bonus domain feats and limited turning ability.|
|Improved Samurai||This more-historically-accurate samurai is a dedicated horseback archer.|
|Improved Shadowcaster||The shadow mage becomes able to recover their abilities very quickly and without needing rest.|
|Improved Sorcerer||The sorcerer gains access to all metamagic for which he qualifies.|
|Improved Soulknife||This class gains rudimentary manifesting abilities and a psionic connection to his mindblade.|
|Mundane Characters Gestalt||Classes that don’t get prestige class progression gestalt (merge together).|
|Spell Points||All spellcasters use a MP-like system that allows them to run in extremely-time-sensitive settings like this one.|
|Infusion Points||Artificers and Psionic Artificers use a MP-like system that allows them to run in extremely-time-sensitive settings like this one.|
|GM’s Note: There are a large number of other miscellaneous class fixes.|
Alternative Class Features
Each character class has defining mechanical and roleplaying characteristics, while feats, skills, spells, and other choices provide ways to customize a character within that basic framework. Alternative class features replace class features of the original class description, changing its very nature.
Although this section is called “Alternative Class Features”, it also covers alternative racial features.
Each alternative feature presented here provides a new theme for that particular class or race that helps grant benefits unique to this futuristic setting. Normally, you can only take these features at the first level in which you would gain that instance of this feature. For example, a rogue might take Trapfinding at their first Rogue level, but at a later level cannot lose that trapfinding feature later to gain Signal Finding. However, they could lose a different instance of the Trapfinding feature that they gain from another source to gain Signal Finding at that time. If a character has already passed the level at which the alternative feature is available, you can use the retraining option described on page 192 of Player’s Handbook II to acquire it retroactively.
See also: Alternative Class Feature Chaining
|Holocunning||Replaces Stonecunning||Some Hyperions are trained to recognize holograms easier.|
|Hyperion Collegiate||Replaces some or all of any bonus or learned languages||Some Hyperions had a specialized college education.|
|Hyperion Schooling||Replaces some or all of any racial bonuses to craft or appraise||Some Hyperions are raised with extra training in Hypertechnology.|
|Hyperion Talent||Replaces nothing; see text||Seemingly-mundane Hyperions may have a small spark of psionic power.|
|Hypertech Empathy||Replaces Wild Empathy||Some Hyperions connect with hypertechnology on an empathetic level.|
|Luddite||Replaces Illiteracy||Some Hyperions are really bad at Hypertechnology.|
|Signalfinding||Replaces Trapfinding||You’re adept at locating and identifying Hypertooth Interfaces and Cyberspace Access Points.|
Click here for the list of full descriptions…
Other Class Variants
All class variants described in Unearthed Arcana are allowed except for the Planar Banishment variant and “Generic Classes” (since Generic Classes are far too underpowered to be worth it normally, and they’re already used for cyberspace). Here’s a list of some allowed variants that aren’t in the SRD or otherwise described in another section.
- Artificer Variant: Psionic
- Barbarian Variants: Ferocity, Berserker Strength
- Druid Variants: Shapeshift
- Fighter Variants: Alternate Fighters
- Monk Variants: Invisible Fist, Wild Monk, Chaos Monk
- Paladin Variants: Alignment Variants
- Ranger Variants: Mystic Ranger, Wild Shape Ranger
- Sorcerer Variants: Divine Companion, Divine Sorcery, Domain Access
- Spellthief Variants: Trickster, Spellskill
- Wizard Variants: Wizard of the Sun and Moon, Filidh, Anagakok