Flaw Descriptions

( ⇪ Skills, Feats, and Flaws )

Anxiety Prone [Flaw]

You’re particularly vulnerable to stress.

Prerequisite: You must have an intelligence score.

Effect: Any time you take strife, you take twice as much, even if you’re immune to fear effects.

GM’s Note: Panic attacks are not a character flaw. However, D&D is a game where life and death combat could happen several times per day (especially in this setting). Strife models reactions to intense abnormal sources of stress commonplace in that kind of environment, and (except in rare circumstances) does not penalize normal everyday life.

Eldritch Blast Focus, Greater [Flaw]

Your eldritch blast is tied to a particular focus item.

Prerequisite: Eldritch blast 1d6

Effect: You start play with a suitable handheld focus item that usually is shaped somewhat like a gun. You must have this item in-hand to use your eldritch blast, and the eldritch blast comes out of that focus item in some reasonable fashion (such as the barrel of the gun if it’s gun-shaped). Only you can use the focus item, and it weighs 1 pound for every 1d6 of eldritch blast damage from warlock levels. A focus item on its own can be thrown as an improvised weapon, dealing 1 nonlethal damage on a hit. If the focus item is lost or destroyed, you can create a new one using materials worth the minimum gp value of an Item Level equal to the warlock level of the eldritch blast (minimum 1 gp). You can create a focus item with a lower warlock level than your own, but it will not upgrade with you automatically as you level-up like a fully-powered focus item would. Creating a new focus item makes the old one inoperable.

Special: You cannot take this flaw with Lesser Eldritch Blast Focus

Eldritch Blast Focus, Lesser [Flaw]

Your eldritch blast is tied to a particular part of your body.

Prerequisite: Eldritch blast 1d6

Effect: Choose either your eyes, your palms, or your mouth. If that body part is ever restricted (such as if it’s your eyes and you’re blindfolded) or destroyed, you lose access to your eldritch blast until you’ve recovered full use of that body part.

Special: You cannot take this flaw with Greater Eldritch Blast Focus

Mind Blade Focus [Flaw]

Your mind blade is attuned to a particular set of focus items.

Prerequisite: Mind blade

Effect: You start play with three suitable handheld focus items, usually short rods no longer than your palm, each weighing 1 pound. You must have one of these focus items in-hand to materialize your mind blade, forming it out of that item in some reasonable fashion (acting as your handle on the mind blade). Only you can use these items as a mind blade focus. A focus item on its own can be thrown as an improvised weapon, dealing 1 nonlethal damage on a hit. If the focus item is not in-hand but is within 100 ft of you, in line-of-sight, and has an unobstructed path back to your hand, you may as a mental free action return the focus item to your hand instantly, as if it was a returning weapon thrown from your current square, and catch it as such if able to do so. If a focus item is lost or destroyed, you can create a new one using materials worth 10gp, attuning your mind blade to it in the process. Creating a fourth mind blade focus item makes inoperable one of your other focus items of your choice. To split your mind blade with your shape mind blade ability, you must have a second one of your focus items in-hand from which to materialize the second mind blade.

Flaw Descriptions

Hyperion Voyages Ternal Ternal