Living Construct Subtype Changes
A living construct is a new subtype of construct, a created being given sentience and free will through powerful and complex creation enchantments. Living constructs combine aspects of both constructs and living creatures, as detailed below.
The following is the new text for the living construct subtype. The original source is Monster Manual V page 214 and the new changes are marked in bold:
- A living construct derives its Hit Dice, base attack bonus progression, saving throws, and skill points from the class it selects.
- Unlike other constructs, a living construct has a Constitution score. A living construct does not gain bonus hit points by size but gains (or loses) bonus hit points through a Constitution bonus (or penalty) as with other living creatures.
- Unlike other constructs, a living construct does not have low-light vision or darkvision.
- Unlike other constructs, a living construct is not immune to mind-influencing effects.
- Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.
- A living construct cannot heal damage naturally. This also means that Reserve Points only heal a living construct’s nonlethal damage.
- Unlike other constructs, living constructs are subject to critical hits, effects requiring a Fortitude save, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.
- Unlike other constructs, a living construct can use the run action.
- Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a cure light wounds spell or a repair light damage spell, for example, and a living construct is vulnerable to a harm spell. However, spells from the healing subschool provide only half effect to a living construct.
- A living construct responds slightly differently from other living creatures when reduced to 0 hit points. A living construct with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When he would be “ dying”, a living construct is inert instead. He is unconscious and helpless, and cannot perform any actions. An inert living construct does not risk death unless more damage is dealt to him, however, as with a living creature that has become stable.
- Can be raised or resurrected.
- Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items such as heroes’ feast and potions.
- Does not need to sleep, but must rest for 8 hours before preparing spells or to recover a daily allotment of Spell Points, Power Points, or similar energies.