Hyperion Voyages
Skill Advantages
In a nutshell: To give skill ranks more meaning, in various circumstances you’ll add your number of ranks in a skill to a roll.
Skill synergies no longer have prerequisites and don’t grant the same benefit. Instead, at any time you can add half your ranks in the benefactor skill of a synergy as a bonus to checks made for the benefitted purpose of the synergy. Only the original skill’s ranks make a check trained.
When doing this… | …with this… | …add half your ranks in this skill! |
---|---|---|
Anything | Bardic Knowledge Class Ability | Knowledge (History) |
Turn Undead checks | Turn Undead Class Ability | Knowledge (Religion) |
Anything | Wild Empathy Class Ability | Handle Animal |
When examining a related object | Appraise checks | Craft |
Anything | Autohypnosis checks | Concentration |
Anything | Balance checks | Tumble |
Climbing rope | Climb checks | Use Rope |
Anything | Diplomacy checks | Bluff |
Anything | Diplomacy checks | Knowledge (Nobility and Royalty) |
Anything | Diplomacy checks | Sense Motive |
When you know you’re being observed | Disguise checks | Bluff |
Escaping rope restraints | Escape Artist checks | Use Rope |
Anything | Gather Information checks | Knowledge (Local) |
Anything | Heal checks | Profession (Doctor) |
Anything | Intimidate checks | Bluff |
Anything | Jump checks | Tumble |
Hacking | Knowledge (Hypertechnology) checks | Decipher Script |
Using non-Hyperion advanced technology (but not ancient hypertechnology) | Knowledge (Hypertechnology) checks (ranks are halved) | sum of: Knowledge (Architecture and Engineering), Knowledge (Xenolore) |
Anything | Knowledge (Nature) checks | Survival |
Anything | Knowledge (Psionics) checks | Autohypnosis |
Anything | Psicraft checks | Knowledge (Psionics) |
Address power stones | Psicraft checks | Use Psionic Device |
Anything related to riding an animal | Ride checks | Handle Animal |
Find secret doors and compartments | Search checks | Knowledge (Architecture and Engineering) |
Anything | Sleight of Hand Checks checks | Bluff |
Anything | Spellcraft checks | Knowledge (Arcana) |
Decipher spells on scrolls | Spellcraft checks | Use Magic Device |
Getting lost in an area you know | Survival checks | Knowledge (Geography) |
Getting lost in an area you know | Survival checks | Knowledge (Local) |
Anything above ground | Survival checks | Knowledge (Nature) |
Anything underground | Survival checks | Knowledge (Dungeoneering) |
On other planes | Survival checks | Knowledge (The Planes) |
Following tracks | Survival checks | Search |
Avoiding getting lost | Survival checks | Knowledge (Geography) |
Anything | Truespeak checks | any two combined of: Knowledge (Arcana), Knowledge (Religion), Knowledge (The Planes) |
Anything | Tumble checks | Jump |
Anything related to scrolls | Use Magic Device checks | Decipher Script |
Anything related to scrolls | Use Magic Device checks | Spellcraft |
Hacking | Use Magic Device checks | Open Lock |
Anything related to power stones | Use Psionic Device checks | Psicraft |
Binding someone with rope | Use Rope checks | Escape Artist |
Additionally, you can add your skill ranks to the following circumstances:
When doing this… | …add this many… | …of this… | …to this! |
---|---|---|---|
“Fighting Defensively” option | all your ranks | Tumble | as a dodge bonus to AC (max +4) on top of the normal +2 dodge bonus to AC (and -4 to attacks) |
“Total Defense” action | twice your ranks | Tumble | as a dodge bonus to AC (max +8) on top of the normal +4 dodge bonus to AC (and can’t make AoOs) |
Provoke AoO for making a ranged attack | all your combined ranks | Balance and Tumble | as a dodge bonus to AC (max +4) against that AoO |
Weakening Strike ability ( Battle Dancers or Monks) | all your ranks | relevant Knowledge skill | initial damage |
Ancient Hypertechnology
Ancient forms of hypertechnology can be found on rare occasion. Understanding and use of this technology is only partially associated with your other knowledge skills. It’s thus more a matter of intuition than memory to understand and use ancient Hypertechnology.
Your number of ranks applicable to checks to understand or use ancient technology is half of your combined ranks in:
- Knowledge (Arcana),
- Knowledge (Architecture and Engineering),
- Knowledge (Hypertechnology), and
- Knowledge (Xenolore).
If half of your combined ranks is at least 1, you can make checks regarding ancient hypertechnology (this is an exception to the normal rule for skill advantages). These checks use your wisdom bonus or your intelligence bonus, whichever is higher.